![]() Push - Green springs in the Oil Ocean Zone can be pushed by running up against them. The height of the jump is proportional to how long you hold the button down. Spin Jump - Press A, B, or C at any time to make Sonic leap into the air with a spin attack. The speed of Sonic's movement while in spin form is based on how fast you're moving when you launch it, and also on the terrain Sonic rolls along. He'll remain in this position until you jump or slow down. Spindash - While moving, press down on the D-pad to make Sonic curl into a rolling attack. As you hold down, the camera pans downward, giving you a view of the stage beneath where Sonic stands. Continue holding up for a few moments and the camera pans upward, giving you a view of Sonic's overhead surroundings.Ĭrouch - While standing still, press down on the D-pad to make Sonic duck. Look up - While standing still, press up on the D-pad to make Sonic gaze to the heavens. He'll skid for a short distance, based on how fast he was moving. Screech - While running, quickly press and hold the opposite direction on the D-pad to make Sonic screech to a halt. After a few seconds, he'll break into a run. Run - Begin walking and hold down the button to make Sonic gain speed. As you hold the button down, Sonic gains speed. Walk - Push left or right on the D-pad to initiate Sonic's movement in either direction. In a normal game, Tails follows Sonic around. Most significant of the new features is the introduction of Miles "Tails" Prower, Sonic's little buddy with the mechanical knack. Sonic's faster yet this time around, and the level design caters more to high speeds than platform-jumping obstacles. The actual structure has changed a bit, not for the better by the reckoning of most fans, but the tweaks aren't drastic enough to alter the experience. Sonic's first major sequel doesn't mess with the perfection the original achieved in terms of mechanics, so for a detailed examination of the fundamentals, skip over to the Sonic 1 page. Sonic and Tails take off to locate the Emeralds before Eggman and squash his evil ambition once more. He needs fuel for his Death Egg, a planet-sized space station with unthinkable power. Eggman, who had discreetly followed Sonic onto West Side Island, is now tearing the place apart in search of the seven Chaos Emeralds. ![]() It doesn't take the blue hero three guesses to figure out who's behind the disruption: Dr. Sonic snaps up to see the forest ablaze and robots scouring the area. ![]() His awkward moment is interrupted by a huge explosion from the island's interior. Being fascinated by all things mechanical, the young fox eagerly runs up to the machine for a thorough investigation, but shyly pulls back when he spots Sonic snoozing in the shade of a wing. He learns that his new companion is named Miles Prower, though the animals of the island call him "Tails" after his unique mutation.Įarly one afternoon, Tails discovers the Tornado sitting on a beach. Sonic is impressed both with the fox's tenacity and his ability to keep up, so he decides to let him tag along. Sonic ignores him and zooms off, but the fox whirls his two tails like a propeller and follows the blue stranger at full speed. His pursuer is a young fox with two tails who, upon being discovered, dashes into the shade of a nearby tree. The displeased deities reclaimed the stones and sealed them away.Īfter a few days on the island, it occurs to Sonic that he's being followed. However, their prosperity lead to avarice, which did not sit well with the gods. The people of the island utilized the power of seven mysterious stones for the advancement of their society. The tiny resort turns out to be West Side Island, which, as the folklore goes, was once the home of a flourishing civilization. He flies down for a bit of vacation time, closely followed by an unseen figure that lands on the opposite end of the island. While cruising over the ocean in his antique biplane, the Tornado, Sonic notices a small island particularly lush with greenery. ![]()
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