![]() ![]() However, after the first introductory complex, Atomic Heart suddenly opens into a humongous area filled with too many enemies and not enough incentives to explore. Most of the game take takes part in linear complexes, where you engage in tailored combat scenarios, tackle a wide variety of mini-puzzles, and explore local areas in order to find more resources and crafting components.īecause of this focused loop, I sincerely loved the first 10 hours of Atomic Heart. The good parts are amazing - the not-so-good parts make you feel like prematurely turning the game off for the night.Īt its core, Atomic Heart is a first-person shooter and an action RPG and has a lot of similarities to popular franchises like Bioshock, Wolfenstein, and even hints of Prey (2017). The scope of the game is huge, but it often feels unfocused and as if it lacks direction. There's still a lot of good stuff here, but Atomic Heart's gameplay experience is rife with unmet ambition. ![]() Unfortunately, I can't universally praise Atomic Heart's gameplay like I can its visuals. Once you become accustomed to the abnormal movement controls, Atomic Heart's combat feels great. It's difficult to describe how complete the world feels, from the design of every android and robot to the decimated environments following the facility-wide disaster that makes up the core of Atomic Heart's story.ĭon't believe me? Here are some in-game screenshots I took. The lack of a dedicated photo mode feels almost scandalous because Atomic Heart is one of the most photogenic games I've played in recent memory. I can't overstate how amazing Atomic Heart looks. At least when you're within Atomic Heart's more handmade, linear sections (which is most of the game), every inch is oozing with attention to detail and an obvious desire to bring this fictional world to life. The broader world in which Atomic Heart is set is beautiful and vast, with awe-inspiring landmarks in every direction like colossal statues, sprawling complexes, and towering buildings. It's seemingly a utopia on the surface, and you can't go far without being floored by the thematic majesty surrounding you.Ītomic Heart is one of the most photogenic games I've played in recent memory. Formed in the Soviet Union during World War II, Facility 3826 encapsulates all the greatest technical and architectural achievements of this alternate-history USSR. Still, the visuals are stunning, and the art design is so consistently incredible that it hardly matters if the game's lighting, textures, or facial animations aren't the absolute best in the industry.Ītomic Heart is set at Facility 3826, a high-end scientific research complex spanning a huge area of mountains, lakes, and forests. On a technical level, Atomic Heart is not the most graphically impressive game I have ever played. If there's one thing Atomic Heart absolutely nails at every turn, it's the visual presentation. Atomic Heart: Visuals and art designįacility 3826 briefly seems like a utopia, before everything falls apart around you. There was even one brief endgame section where using the Scanner resulted in violent, bright white flashes across the entire screen (a very concerning bug for some players). I did experience two separate hard freezes that forced me to restart, and one crash that sent me spiraling back to the Xbox Dashboard all three of these major malfunctions occurred during a boss fight, often when trying to switch weapons or elemental damage types.įinally, I encountered a myriad of minor bugs and issues, including occasional flashing textures, missing or delayed subtitles, menu options requiring multiple button presses, some NPCs not responding to input, and on-display messages refusing to disappear until a game reloads. I experienced a handful of dropped frames and brief lag, either when transitioning into larger areas filled with enemies or with rapid movement just after a save, but the game seemed to hold to a stable 60fps for the most part. ![]() Apart from actual loading screens taking a decent chunk of time, the game is riddled with level sections split by annoyingly extended elevator rides - elevators with easily pressed buttons, meaning it's all too simple to accidentally take the elevator back the way you came and become trapped for another round trip.Ītomic Heart's performance is good but complicated, with aspects falling just short of "great." Xbox Series X|S, Xbox One, PS5, PS4, Windows PC (Microsoft Store, Steam)įor one, Atomic Heart's loading times are not at all what I'd expect from a modern current-gen game, and more closely resemble the loading times of the last generation of consoles. ![]()
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